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You get a 360° view and nothing else. Guess the place: turn around, read the skyline, the plants, the road markings and the writing, and drop your pin where you think you are standing. Then there is a second question most location games do not ask — what year is it?
Turn all the way round in the scene and gather clues.
Drop your pin on the world map — country level is fine to start.
Add the year, and see how close you were on both.
Vegetation and light give you the latitude. Building materials and roof pitch give you the region. Script on a sign, the side of the road traffic drives on, and the shape of a doorway usually give you the country outright. Most people find the continent within a few seconds and then spend the rest of the round arguing themselves into a city.
Because these scenes are historical, the period is a clue too: a place looks different in 1890 than it does now, and that difference is often what tells you which city you are in.
If you would rather practise one region, there are country runs with five rounds each, and an atlas view of everywhere we have scenes for. Or take the mixed world game and let it send you anywhere.