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Geography games ask where. History games ask when. A geo history game asks both at once — and that is the whole idea here. You land inside a 360° scene from a documented historical moment, work out which corner of the world you are standing in, then put a year on it.
Explore the scene in 360°: street, skyline, landscape, signage, people.
Place your pin on the world map — country, city, or the exact street if you are confident.
Choose the year. Distance and date are scored together, 5,000 points a round at best.
Place and date are the same evidence read twice. A minaret and a mountain skyline tell you roughly where; the state of the road in front of it tells you roughly when. Once you start using one to check the other, the guesses get much better — a scene that could be Lisbon or Havana resolves the moment you notice which decade the vehicles belong to.
That is why the scoring counts both. Being right about the continent and wrong by three hundred years is only half an answer.
Every scene is tied to a specific, datable event — a coronation, a fire, a launch, a signing, a first day of something. If a moment cannot be pinned to a year with confidence, it does not get used. The reveal names the event, gives the year and the place, and adds a short sourced note.
You can play the mixed world game, narrow to a single country, run an era end to end, or take the daily challenge that everyone gets the same day.