Are these history games free for schools?
Yes. Every game mode, quiz and trivia question on the site is free to play in a browser, with no licence, no class code and no purchase. Credits only exist for generating your own AI panoramas, which no lesson here requires.
Do students need to create accounts?
No. Students can play a full five-round game, the daily challenge, Guess the Year, every quiz and the trivia bank without signing in. An account only saves character progression across devices, so it is optional for classroom use.
What age group are these history games for?
The panorama game suits ages 12 and up, because dating a scene rewards background knowledge. The quizzes and trivia bank work from about age 11, and the daily challenge works as a whole-class activity at any level because the discussion carries the weaker guessers.
Will it work on school Chromebooks and iPads?
Yes. It runs in the browser with no install, no plugin and no app store approval. The 360° viewer needs WebGL, which is enabled by default on managed Chromebooks and on iPadOS Safari.
Are the images real historical photographs?
No, and this matters in a history classroom. Most of these moments predate photography, so the scenes are researched reconstructions: documented location, dated construction stage, period clothing and technology, rendered as a 360° image. The event, year and coordinates are real; the picture is an illustration built from that evidence.
Can I use this for homework or a substitute lesson?
Yes. The daily challenge is the same five rounds worldwide, so it works as a set task with a comparable result. For asynchronous work, send students a specific moment page — each one has a written account, dating clues and a Q&A they can answer without supervision.
How is it scored, and can students compare fairly?
Each round scores distance and date separately, up to 5,000 points, and five rounds make a 25,000-point game. Because the daily challenge is identical for every player that day, scores from different classes are directly comparable.
Is there any user-generated content students could stumble into?
Players can publish their own maps, and those sit in a separate community library that is quality-screened before it becomes public. If you want to avoid it entirely, keep the class on the authored routes: the daily challenge, the era timeline, event collections, country collections, the quizzes and the trivia bank.