5 periods · 5 rounds each
The full game mixes four and a half thousand years into one session, which is fine for a daily but hopeless for practice. These five runs deal from a single period instead: ancient, medieval, the age of exploration, the nineteenth century and the twentieth. Same rules — a 360° scene with no caption, a pin on the map, a year on the slider — with every round drawn from the era you picked.
Each page also carries the cues that actually date scenes from that period: what the stonework, the ships, the street lighting or the parked cars are telling you before you commit to a year.
2570 BC – AD 499 · 4 scenes
Five rounds drawn from the oldest scenes in the library.
A run deals: 4 from Ancient & classical, then the nearest scene · oldest scene 2570 BC
AD 500 – 1599 · 5 scenes
A thousand years where fifty of them can look identical.
A run deals: 5 scenes from Medieval & Renaissance · oldest scene 1215
1600 – 1799 · 8 scenes
Two centuries where the whole world starts arriving in one port.
A run deals: 5 scenes from Exploration & revolution · oldest scene 1600
1800 – 1899 · 12 scenes
The century that leaves evidence everywhere, if you know where to look.
A run deals: 5 scenes from 19th century · oldest scene 1830
1900 – 1999 · 19 scenes
The band where being ten years out is a real miss.
A run deals: 5 scenes from 20th century · oldest scene 1903