5 periods · 5 rounds each
The full game mixes four and a half thousand years into one session, which is fine for a daily but hopeless for practice. These five runs deal from a single period instead: ancient, medieval, the age of exploration, the nineteenth century and the twentieth. Same rules — a 360° scene with no caption, a pin on the map, a year on the slider — with every round drawn from the era you picked.
Each page also carries the cues that actually date scenes from that period: what the stonework, the ships, the street lighting or the parked cars are telling you before you commit to a year.
Five rounds drawn from the oldest scenes in the library.
A thousand years where fifty of them can look identical.
Two centuries where the whole world starts arriving in one port.
The century that leaves evidence everywhere, if you know where to look.
The band where being ten years out is a real miss.