AD 500 – 1599 · 5 documented scenes
A thousand years where fifty of them can look identical.
The medieval run is the hardest band in the game and the most satisfying to get good at. From AD 500 to 1599 the vernacular barely moves: the same timber frames, the same stone, the same fields. Two scenes four centuries apart can share a skyline. Winning a round here means finding the one detail that could only exist in a narrow window — a window tracery, a weapon, a ship's rig, a scaffold on a cathedral that took two hundred years to finish.
It is also the band where the map matters most. Medieval Europe is a mosaic of small polities with distinct building habits, and knowing that a hall is Norman rather than Lombard often places you before it dates you. Get the country right and the century usually follows.
5 rounds · free · no account needed · 5 scenes from Medieval & Renaissance

5
Scenes in the band
5
Rounds per run
AD 500 – 1599
Years covered
Every round opens inside a 360° panorama of a real moment. Drag to turn, zoom in on anything that looks datable. There is no caption, no title and no year anywhere on screen.
Place your guess on the world map and set the year on the slider — arrow keys nudge a year at a time, the century arrows jump a hundred. Both halves are scored, so a perfect year with the wrong continent still loses points.
The result screen shows the true place and year, the distance you were out, and the detail in the scene that gives the date away. That explanation is the part that makes the next round easier.
A semicircular arch on a heavy wall with tiny windows is Romanesque — think eleventh and twelfth century. A pointed arch with flying buttresses and glass where the wall used to be is Gothic, thirteenth century onwards. Tracery then gets busier decade by decade, so the shape of a window is a rough clock face for the later Middle Ages.
Motte-and-bailey earthworks with a timber tower are early. Concentric stone curtain walls with round towers are the thirteenth-century peak. Once you see large glazed windows, chimneys and a symmetrical front, defence has lost to comfort and you are in the fifteenth or sixteenth century — the building is a house pretending to be a castle.
A single-masted cog with a steering oar is high medieval. Three masts, a stern rudder and a lateen mizzen mean the late fifteenth century and open-ocean voyaging. In a port scene the rigging is more precise than the buildings behind it, because ship design changed fast while towns did not.
Anchor to the events everyone remembers: 1066, the great cathedral campaigns of the 1200s, the Black Death in 1347–51, Constantinople in 1453, printing in the 1450s, and the high Renaissance around 1500. Decide which side of the nearest anchor your scene sits on, then move fifty years at a time rather than guessing a round number.
Every one is a documented moment with a verified place and year. A run deals 5 of them in random order, so no two sessions are the same.
1215Signing of Magna Carta at Runnymede
Runnymede meadow, on the Thames near Windsor, England
1420Zheng He's Treasure Fleet Expedition
Longjiang shipyards and the Yangtze at Nanjing, China
1455Gutenberg's Print Shop, Mainz
Johannes Gutenberg's workshop, Mainz, Germany
1510Michelangelo Painting the Sistine Chapel Ceiling
Sistine Chapel, Vatican Palace, Rome
1519Cortés Arrives in Tenochtitlan
Tenochtitlan, Lake Texcoco, in modern Mexico City
Prefer a mixed run? The main game deals from every era at once, and all the free history games are listed in one place.